Difficulty, Accessibility, and How Sekiro Failed at Both
/Whenever a high-profile, difficult game is released, we see the same arguments about difficulty and accessibility in games, and few titles have embodied this phenomenon as wholly as Sekiro, Many people feel they just can’t play the game, whether because it’s too hard, or because it’s lacking accessibility options.
So let’s look at why that feeling is valid, and how Sekiro could have done it better.
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