Star Pirates: Infinity
/A card game influenced by Hearthstone, made by a small team in a few months. I was responsible for designing and balancing all of the cards & gameplay systems, as well as the overall UI.
Read MoreA card game influenced by Hearthstone, made by a small team in a few months. I was responsible for designing and balancing all of the cards & gameplay systems, as well as the overall UI.
Read MoreA Gatcha -style hero RPG, made before the Gatcha genre was popular / really had a name. I was the lead Unity Developer on this project, and was responsible for the UI design, and coordinating the flow of information between the front end and PHP backend.
Read MoreZombie Moon is a Unity conversion of an existing social-RPG browser game. The front end is made in Unity, and communicates with a PHP backend via JSON. I was responsible for the entire front end, except for the 3D assets.
Guts and Glory is a WWII themed Social-Mobile game built in Unity based on the success of Zombie Moon (above). I was responsible for all of the front end development, as well as the overall UI design of the game client, including the World Map, Combat flow, and Social / Clan features.
Jewels & Gems was a basic match-3 game made to prove our workflow, including integrating of third party libraries, advertisements, tracking, etc. I was responsible for building and designing the game, and in particular focused on integrating daily social features, and creating a game simulator to help balance levels.
Hi, I like stuff