Badlands: Max Carnage

Badlands: Max Carnage is a Gatcha-style hero RPG, made before the Gatcha genre was popular / really had a name. I was the lead Unity Developer on this project, and was responsible for the UI design, and coordinating the flow of information between the front end and PHP backend.

Particular areas of focus included:

  • Daily Drops & hero acquisition

  • Hero Management

  • Battle flow & game architecture