[JRPG Idle] Dev Log #5 - The Web of Motivation

[JRPG Idle] Dev Log #5 - The Web of Motivation

Thus far in our journey, we’ve mostly focused on the basic structure of JRPG Idle - where things are located, and how the player moves around the game. We’ve got a nice little loop set up, and our game is starting to feel like an actual world rather than just a series of menus. 

We’ve got a handful of activities strewn about the game world for the player to engage with, but this brings us to the question of why? What is motivating the player to do any of this?

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