Redesigning Red Dead Redemption II's Menu
/Previously, I posted talking about the UI/UX of Red Dead Redemption II, and came to the conclusion that, it wasn’t really worth trying to fix or analyse. But after thinking about it, and talking to friends and colleagues about it, I eventually came to the conclusion that perhaps the game’s pause menu was one area that actually was worth a look. So here is my attempt at redesigning that menu from the ground up.
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