How Sekiro Could Have Done Accessibility

How Sekiro Could Have Done Accessibility

We’ve talked about how Sekiro manages it’s difficulty, and found that in general, the game suffers a lot from a lack of options. Sekiro is a very specific kind of game, meant to be played a very specific way.

But what about those who want to experience the game, but need a little bit of help getting there? Let’s brainstorm some accessibility options Sekiro could have added.

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Difficulty, Accessibility, and How Sekiro Failed at Both

Difficulty, Accessibility, and How Sekiro Failed at Both

Whenever a high-profile, difficult game is released, we see the same arguments about difficulty and accessibility in games, and few titles have embodied this phenomenon as wholly as Sekiro, Many people feel they just can’t play the game, whether because it’s too hard, or because it’s lacking accessibility options.

So let’s look at why that feeling is valid, and how Sekiro could have done it better.

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