Redesigning Red Dead Redemption II's Pause Menu

Red Dead Redemption II has some big issues with it’s UX, and so, I decided to try my hand at redesigning a nice self-contained area of the game, with no real repercussions on anything else that would need to be addressed. Hence, we have a complete overhaul of the Pause Menu.

This wireframe was done using Unity, and so I recommend downloading the demo and giving it a go! A design deck explaining the thought process can additionally be seen in several versions below.

Embedded Version

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