Redesigning Red Dead Redemption II's Pause Menu
/Red Dead Redemption II has some big issues with it’s UX, and so, I decided to try my hand at redesigning a nice self-contained area of the game, with no real repercussions on anything else that would need to be addressed. Hence, we have a complete overhaul of the Pause Menu.
This wireframe was done using Unity, and so I recommend downloading the demo and giving it a go! A design deck explaining the thought process can additionally be seen in several versions below.
Unity Demo (Download and Run)
PDF Version (opens in another tab)
Powerpoint Version (file download)