Smash Ultimate and Learning from Mobile Design
/Mobile games get a pretty bad rap these day. People tend to look at them as exploitative, and only designed around making money. In a lot of cases they aren’t even wrong. They aren’t entirely wrong either, but the truth is that in reality, there is a lot more than that that goes into making a successful mobile game. I’ve always felt that there are a lot of concepts that, if applied smartly, could add a lot of value to a game.. So let’s look at just how Smash Ultimate does exactly that.
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